PS
BERGE

PS Berge

(Pronouns: they/them, she/her)

Studying trans play 🌈đŸŽČ, toxic technocultures đŸ’»đŸ’€, and ludoarsony đŸ”„đŸŽź.

Email: hello@psberge.com | Website: psberge.com | Itch: gravesnail.itch.io


About

Incoming Assistant Professor of Experimental Game Design in the Media & Technology Studies Program at the University of Alberta. Award-winning game designer studying the so-called “unplayable.” Work can be found in Game Studies, New Media & Society, Feminist Media Studies and the proceedings of DiGRA, ICIDS, and elsewhere.

Fields of Research:

Game and media studies, critical platform studies, trans theory, tabletop roleplaying games, social media and cross-platform dynamics, XR, critical making.

Contact

📧 hello@psberge.com

🌐 psberge.com

🐩 @theiceberge

đŸŽČ gravesnail.itch.io

đŸ‘©â€đŸŽ“ PS Berge (G Scholar)


Education

2020-2024 Ph.D. Texts and Technology (Digital Media), Universty of Central Florida

2016-2020 M.F.A. Creative Writing, University of Alabama

2016-2019 M.A. Composition, Rhetoric, and English Studies

2014-2016 B.A. English (Creative Writing), University of Washington

2012-2014 A.A. Integrated Studies, Cascadia Community College


Academic Appointments

Present Assistant Professor of Experimental Game Design (Incoming), Media and Technology Studies Program & Department of Women & Gender Studies at The University of Alberta, effective July 2024.


Peer-Reviewed Publications

Journal Articles

2024 David Kocik, PS Berge, Camille Butera, Celeste Oon, & Michael Senters. (2024). “Imagine a Place”: Power and Intimacy in Fandoms on Discord. In Maria Alberto, Effie Sapuridis, and Leslie Willard (Eds.) Transformative Works and Cultures 42 “Fandoms and Platforms.” https://journal.transformativeworks.org/index.php/twc/article/view/2497 [Open Access Online]

2023 PS Berge. (2023). The Table and the Tomb: Positioning Trans Power and Play Amid Fantasy Realism in Dungeons & Dragons. Games & Culture 0(0). https://doi.org/10.1177/15554120231204145 [PDF]

2023 PS Berge. (2023). #AnswerUsYoutube: Predatory Influencers and Cross-Platform Insulation. Feminist Media Studies, 0(0), 1–21. https://doi.org/10.1080/14680777.2023.2231655 [PDF]

2023 Rebecca K. Britt & PS Berge. (2023). “Megathreads and ‘waifu wars’: A structural content analysis of r/persona5 as a community of practice,” Participations Journal of Audience and Reception Studies 19(2). https://www.participations.org/19-02-07-britt.pdf [PDF]

2021 PS Berge & Rebecca K. Britt (2021). “Dance With Me, Claude: Creators, Catalyzers, and Canonizers in the Fire Emblem: Three Houses Slash-Ship Fandom,” Game Studies 21(4). http://gamestudies.org/2104/articles/berge_britt [Open Access Online]

  • 🏆 Winner of the Top Paper Award from the NCA Game Studies Division.

2021 PS Berge & Daniel G. Heslep (2021). Mapping Discord’s darkside: Distributed hate networks on Disboard. New Media & Society, 26(1). https://doi.org/10.1177/14614448211062548 [PDF]

  • Authors contributed equally to this research.

Conference Proceedings - Articles

2022 PS Berge, Daniel Cox, Jack Murray, & Anastasia Salter. (2022). Adventures in TwineSpace: An Augmented Reality Story Format for Twine. In M. Vosmeer & L. Holloway-Attaway (Eds.), Interactive Storytelling (pp. 499–512). Springer International Publishing. Presented at the International Conference on Interactive Digital Storytelling 2022, Santa Cruz, California. https://doi.org/10.1007/978-3-031-22298-6_32 [PDF]

  • 🏆 Nominee for Best Student Paper Award.

2022 PS Berge. (2022). ‘LET ALL PARTAKE IN THE SUFFERING’: MÖRK BORG as a Visual-Material Toolkit for Fan Remix. In Proceedings of the 2022 DiGRA International Conference: Bringing Worlds Together, 1–19. Presented at the Digital Games Research Association 2022 Conference. Guadalajara, Mexico. http://www.digra.org/wp-content/uploads/digital-library/DiGRA_2022_paper_2231.pdf [PDF]

2021 PS Berge. (2021). Monster Power. Rebel Heart. Gay Sword. Queer Structures and Narrative Possibility in PbtA Tabletop Roleplaying Games. In A. Mitchell & M. Vosmeer (Eds.), Interactive Storytelling (pp. 179–192). Springer International Publishing. https://doi.org/10.1007/978-3-030-92300-6_16 [PDF]

  • 🏆 Most downloaded paper of the International Conference on Interactive Digital Storytelling 2021 Proceedings.

2021 PS Berge. (2021). Rotten and Possessed: Control and Hellblade: Senua’s Sacrifice as Models of Outmersive Game Design. In Proceedings of the 32nd ACM Conference on Hypertext and Social Media (HT ’21). Association for Computing Machinery, New York, NY, USA, 35–44. Presented at the ACM Conference on Hypertext and Social Media. August 30 – September 2, 2021, Virtual Event, Ireland. https://doi.org/10.1145/3465336.3475094 [PDF]

Accepted Manuscripts in Process

PS Berge & Madison Schmalzer. (Forthcoming May 2025). Un-Moving Play and the End of Time: TASBot, Arbitrary Code Execution, and Trans Possibilities in Triforce%. Journal of Cinema and Media Studies. (In press).

PS Berge & Madison Schmalzer. (Forthcoming). ‘I Took a Deep Breath and Came Out as GC’: Excavating Gender Critical Information Literacy Practices and Anti-Trans Radicalization on Ovarit and Mumsnet. Bulletin of Applied Transgender Studies. In Kat Fuller and Quinnehtukqut McLamore (eds.) special issue on “Dynamics of Transphobic Content and Disinformation.” (Article conditionally accepted for publication in forthcoming special issue).

Maria Alberto, PS Berge, Brandon Blackburn, Adrianna Burton, & Hibby Thach. Stars & Wishes: A Collaborative Disaster Queer Autoethnography of Playing Thirsty Sword Lesbians. (Forthcoming 2024). In S. Hedge (Ed.) Essays on Indie Tabletop Roleplaying Games. McFarland Publishing. (Book chapter conditionally accepted for publication in forthcoming collection).

Other Publications

Conference Proceedings - Extended Abstracts

2021 PS Berge. (2021). “GO BACK IN YOUR FETUS CAVE:” HOW PREDATORY INFLUENCERS MANIPULATE AUDIENCES THROUGH PLATFORM RETREATS. AoIR Selected Papers of Internet Research, 2021. https://doi.org/10.5210/spir.v2021i0.11869

2021 Daniel G. Heslep, & PS Berge. (2021). MAPPING DISCORD’S DARKSIDE: DISTRIBUTED HATE NETWORKS ON DISBOARD. AoIR Selected Papers of Internet Research, 2021. https://doi.org/10.5210/spir.v2021i0.12183

2021 PS Berge. (2021) [DC] “SHOW YOUR DEDICATION:” VR Games and Outmersion. IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021, pp. 737-738, doi:10.1109/VRW52623.2021.00251.


Book Reviews

2024 PS Berge. (2024). Book Review: Beyond the Deck: Critical Essays on Magic: The Gathering and Its Influence. Journal of Fandom Studies. 3, 276–280. https://doi.org/10.1386/jfs_00092_5

2022 PS Berge. (2022). Book Review: Cosplay: The Fictional Mode of Existence. The Journal of Anime and Manga Studies, 3, 276–280. https://doi.org/10.21900/j.jams.v3.1132 [PDF]

Academic Blog Posts

2024 PS Berge. “Discord Research Roundup: February 2024.” (February, 2022). The D/ARC Blog. darcmode.org/scraping-disboard/

2022 PS Berge. “Scraping Disboard Data.” (January, 2022). The D/ARC Blog. darcmode.org/scraping-disboard/

2022 PS Berge. “Announcing the Discord Academic Research Community.” (January, 2022). The D/ARC Blog. darcmode.org/announcing-the-darc/


Awards & Fellowships

External

2023 🏆 Honorable Mention, SCMS 2023 Video Game Studies Special Interest Group Emerging Scholar Award

2022 🏆 Nominee, ICIDS 2022 Best Student Paper Award

2021 🏆 Winner, IEEE VR Doctoral Consortium Best Presentation Award

2021 🏆 NSF Conference Attendance Funding Award, IEEE VR

2020 🏆 Winner, Top Paper Award, NCA Game Studies Division

Internal

2024 🏆 Winner, Order of Pegasus Award, University of Central Florida

2020-2024 🏆 Presidential Doctoral Fellowship, University of Central Florida

2022 🏆 Departmental Conference Travel Funding Award

2020 🏆 Extraordinary Service Scholarship, University of Alabama

2019 🏆 Winner, Outstanding Teaching by a Masters Student Award, University of Alabama Graduate School

2019 🏆 Nominee, Outstanding Thesis by a Master’s Student Award, University of Alabama English Department

2016-2019 🏆 Truman Capote Literary Trust, University of Alabama

2018 🏆 Carolyn P. Handa Teaching Award, University of Alabama

2018 🏆 National Graduate Council Fellowship, University of Alabama


Published Media Projects

Full Media Portfolio

A portfolio of my design work, including published games, software, and ongoing media projects is available on my website at psberge.com/portfolio.

Games

Most games are available at gravesnail.itch.io.

2023 FINAL BROADCAST
7-page PDF. A storytelling game about the sun exploding, played by burning a sheet of paper. https://gravesnail.itch.io/final-broadcast

  • Submission to the Queerness and Games Jam by QG Con

2023 the ice: a tragic roleplaying game
18-page PDF. A tragic LARP about surviving an arctic hellscape over the course of seven scenes. https://gravesnail.itch.io/the-ice

  • Made in collaboration with adriiadventures

2022 Songs for Giants
A short interactive essay on lyric games built in Twine, Bitsy, Tracery, P5.js, Python, and Glitch. This essay weaves together minigames, myth, and scholarship to paint an opaque portrait of lyric game design. https://gravesnail.itch.io/songs-for-giants

  • Featured in the Console-ing Passions 2022 Arcade

2021 Fish & Dagger
Comedy spy-thriller game made in Twine (Sugarcube / Harlowe), A-Frame, AR.js, and JavaScript. https://www.springthing.net/2021/play.html#FishAndDagger

  • 🏆 Voted “Best In Show” at the 2021 Spring Thing Interactive Fiction festival
  • 🏆 Winner of three audience awards: “Best Multimedia,” “Most Innovative,” “Best Humor”
  • 🏆 Winner of the 2021 XYZZY Award “Best Use of Multimedia”
  • 🏆 Nominee for “Best Use of Innovation” at the 2021 XYZZY Awards

2021 Hovel of Miseries: Fort-based “survival” for MÖRK BORG
18-page fort-building supplement for the MÖRK BORG roleplaying game.
https://gravesnail.itch.io/hovel-of-miseries

  • Featured in the Ex Libris MÖRK BORG Kickstarter
  • Featured in Volume 3 of the FÖLK-LORE zine by Rughose Kohn

2021 PUNy PUNchable PUNk!
1-page dark-comedy creature supplement for the MÖRK BORG roleplaying game. https://gravesnail.itch.io/punpunpun

  • Published in the Babalon’s Hangover: Volume II charity zine by stebro

2021 CODEX SADISTICA: A Heavy-Metal Minigame
Short sacrilicious parser game with some “heavy” puzzles; developed in Inform 7.
https://ifdb.org/viewgame?id=ihrvzvqkerv7idkn

Tools and Software

2021-2023 Disboard Scraper and Analysis Notebook
PS Berge. A Google Colaboratory notebook and toolkit for collecting and analyzing data about Discord server networks (with no additional coding required). Made in Python. DOI:10.5281/zenodo.7305670. Available at: https://darcmode.org/scraper

  • Presented at D/ARC workshop “Working with Networked Discord Data.”

2022 TwineSpace
Cox, D., PS Berge, Murray, J., & Salter, A. A Twine 2 story format supporting mixed-reality storytelling using AR.js and A-Frame. Made in JavaScript, HTML, CSS, A-Frame, and AR.js. DOI:10.5281/zenodo.6915351. Available at: https://twinestory.space/

  • Presented at the International Conference on Interactive Digital Storytelling 2022.
  • Presented at the annual meeting of the Association for Research in Digital Interactive Narratives.


Conferences and Talks

Invited Talks - External

2024 PS Berge. Featured Guest Speaker at the Anyone’s Game Tabletop Game Conference. February 2024. Hosted by Ringling College of Art and Design.

2023 PS Berge. I SET MY GAMES ON FIRE: A Ludoarsonist’s Guide to World-Ending, Emulation, and Burning Games. Featured talk. Forthcoming December 2023. Hosted by the American Library Association’s Games & Gaming Round Table.

2023 PS Berge. Discussion of “Rotten and Possessed: Control and Hellblade: Senua’s Sacrifice as Models of Outmersive Game Design”. Featured talk. April, 2023. Institute of Digital Games Book Club, University of Malta.

2023 PS Berge & Dan Cox. Presentation of TwineSpace: An Augmented Reality Story Format for Twine. Hosted by the Association for Research in Digital Interactive Narratives (ARDIN). March, 2023.

2022 PS Berge. “Dice, Zines, and (Gay) Pirate Queens: Queer Horizons and Tabletop Roleplaying Games”. Featured talk. December, 2022. Hosted by the American Library Association Games & Gaming Round Table.

2022 PS Berge. Discussion of “Rotten and Possessed: Control and Hellblade: Senua’s Sacrifice as Models of Outmersive Game Design”. Featured talk. September, 2022. Game Philosophy reading group.

Peer-Reviewed Conference Presentations

Additional presentations may found as published proceedings, listed above.

2024 PS Berge (chair). (Forthcoming 2024). “Now That’s What I Call 95% femaleConfidence! Verified Girls, Saving Face, and the Play of Being a Bad Copy”. To be Presented at on “(Re)Producing the “Real”: Bad Copies, Trans* Media, and Unindexable Techno-Genders” at the Society for Cinema and Media Studies 2024 conference. Boston, MA.

2023 PS Berge (2023). “The Ludoarsonist’s Playground: Doom, Clocking, and The Ends of the Table”. Presented at Generation Analog 2022. [Virtual Event].

2023 Amanda Cote (chair), PS Berge, Steven Dashiell, Aaron Trammell. (March 2023). “‘Hack It ‘Till It’s Yours’? Learning to ‘Unplay’ Dungeons & Dragons”. Presented on “Dice-y Interventions: Dungeons & Dragons, Identity, and Challenges to Inclusive Representation” at the Society for Cinema and Media Studies 2023 conference. Denver, CO.

2023 Hibby Thach (co-chair) and Oliver Haimson, Ari Gass (co-chair), Madison Schmalzer and PS Berge, Jack McLaren. (March 2023). “‘We really just pressed buttons’: Trans Vectors of Desire, Arbitrary Code Execution, and Unplaying Zelda in Triforce%” presented on “Trans Play and the Boundaries of Game Studies” at the Society for Cinema and Media Studies 2023 conference. Denver, CO.

2022 David Kocik, Celeste Oon, Camille Butera, PS Berge, Michael Senters. (October 2022). “Emerging Fandom Networks on Discord.” Presented on the “Intimacy and Hierarchy in Fan Discord Servers” panel at the Fan Studies Network - North America 2022 Conference. [Virtual Event].

2022 PS Berge. (July 2022). “The Table and the Tomb: Positioning Trans Power and Play in Dungeons & Dragons”. Presented at Generation Analog 2022. [Virtual Event].

2022 PS Berge and Daniel G. Heslep (2022). “‘!pls deletethis’: How Discord Bots Perform and Center White Cismasculinity.” Presented at the Console-ing Passions 2022 Conference. Orlando, FL.

2022 PS Berge. (2022). “‘But First We Need to Talk About Parallel Universes:’ Vectorizing Trans Power in Videogames.” Presented at the Queering and Questioning Video Games Conference. Hosted by MultiPlay. [Virtual Event].

2022 Nikki Barnes, PS Berge, and Farah Cato. (2022). “#UploadELO2022: Electronic Narratives of Hybridity.” Presented at the Electronic Literature Conference. Como, Italy.

2022 Anastasia Salter, Stuart Moulthrop, Mark Marino, David Ciccoricco, Chloe A. Milligan, PS Berge. (2022). “Adventures Through Twine & Space: Re-Imagining Geolocative IF Platforms”. Presented in “Are We Platforms? Rethinking Pandemic Pedagogies of Electronic Literature” at the Electronic Literature Conference. Como, Italy.

2022 PS Berge (chair), Ryan Rose Aceae, Cass Zegura, Jack Murray. (2022). “THERE IS NO ESCAPE: Roguelike Romance and Queer Discovery in Hades.” Presented in Opacity, Community, Discovery: Structures of Queer Visibility in Videogames at the 2022 Society for Cinema and Media Studies Conference. Chicago, IL.

2021 PS Berge. (2021). “Monster Power. Rebel Heart. Gay Sword. Queer Structures and Narrative Possibility in PbtA Tabletop Roleplaying Games.” Presented at the International Conference on Interactive Digital Storytelling. December 7–10, 2021, Tallinn, Estonia.

2021 PS Berge. (2021). “Playing Against the Clock: Doomsday and Queer Inevitabilities in Roleplaying Games.” Presented at the Queer Temporalities in Literature, Cinema, and Video Games International Conference. December 2–4, 2021, Murcia, Spain, [Virtual Event].

2021 PS Berge. (2021). “‘GO BACK IN YOUR FETUS CAVE’: HOW PREDATORY INFLUENCERS MANIPULATE AUDIENCES THROUGH PLATFORM RETREATS”. Paper presented at AoIR 2021: The 22nd Annual Conference of the Association of Internet Researchers. October 13–16, 2021 [Virtual Event]. Retrieved from http://spir.aoir.org.

2021 Daniel G. Heslep and PS Berge. (2021). “MAPPING DISCORD’S DARKSIDE: DISTRIBUTED HATE NETWORKS ON DISBOARD”. Paper presented at AoIR 2021: The 22nd Annual Conference of the Association of Internet Researchers. October 13–16, 2021 [Virtual Event]. Retrieved from http://spir.aoir.org.

2021 PS Berge. (2021). “SHOW YOUR DEDICATION:” VR Games and Outmersion. In 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), March 27 – April 3, 2021, Lisbon, Portugal [Virtual Event], p. 737-738. Extended abstract. doi: 10.1109/VRW52623.2021.00251.

  • 🏆 Winner of the IEEE VR Doctoral Consortium Best Presentation Award.

2021 Ahmad Awadhi, PS Berge, Sarah Dwyer, Sarah Lovett, Sheila McQuaid, Lauren Woolbright (2021). Role-Playing Peer Review: Games and Gatekeepers. Engaged Learning Experience accepted for presentation at the College Conference on Composition and Communications. April 7–10, 2021, Spokane, WA [Virtual Event]. (Re-accepted from 2020. Cancelled due to COVID-19).

2020 PS Berge, & Rebecca K. Britt (2020). Dance with me, Claude: Shippers, queerbaiting, and meaning making in the Fire Emblem: Three Houses Twitter Fandom. Presented at the National Communication Association, Game Studies Division. November 19–22, 2020, Indianapolis, IN [Virtual Event].

  • 🏆 Winner of the NCA Game Studies Division Top Paper Award.

2020 Rebecca K. Britt, & PS Berge (2020). r/persona5 as a community of practice: A computational content analysis of expressed communication based on a Japanese role-playing game. Presented at the National Communication Association, Japan-US Communication Association. November 19–22, 2020, Indianapolis, IN [Virtual Event, Converted for COVID-19].

2019 PS Berge, James Eubanks, Lacee Nisbitt, & Amanda Stevens (2019). “Exploring the Rhetoric of Immersion and Identity in Virtual Reality.” Presented in Performance Expression and Identity within Multimodal Technologies at the College Conference on Composition and Communications. March 13–16, 2019, Pittsburgh, PA.

Workshops Led

2024 PS Berge. Cut Here: designing self-destructing games and un-ending play. UCLA Game Lab. Invited Workshop. March, 2024.

2024 PS Berge. Playing With Fire: a Workshop on Designing Self-Destructing Games. Anyone’s Game Conference. Ringling College of Art & Design. February, 2024.

2022 PS Berge. Working With Networked Discord Data. The Discord Academic Research Community (D/ARC). February, 2022.

2022 PS Berge. “Twine & Design”. Digital rhetoric course. March 2022, University of Central Florida.

2019 PS Berge. “A Dip into Design: Building for ‘Fun’”. Games Writing course. October 2019, University of Alabama.

2017 PS Berge. “Going meta in our writing”. Creative Writing course. February 2017, University of Alabama.

2016 PS Berge. “Building Images”. Creative Writing course. September 2016, Univeristy of Alabama.

Guest Lectures

2024 PS Berge. “Representation and Its Discontents.” February 2024. Course on Roleplaying Games & Improvisation. University of California, Irvine.

2022 PS Berge. Collecting and Analyzing Discord Data. Social media research course. November 2022, University of Central Florida.

2022 PS Berge. “Understanding Extremism and Social Media”. Developmental psychology course. April 2022, University of Minnesota.

2020 PS Berge. “Emergent pedagogy in online environments” Graduate teaching assistant training. May 2020, University of Alabama.

2020 PS Berge and Davenport, LM. Reading from “Great Opportunities: Stories from the Multiverse’s Shittiest Space Colony”. MFA Reading Series. February 2020, University of Alabama.

2019 PS Berge. “Teaching with ePortfolios”. Graduate assistant training. November 2019, University of Alabama.

2019 PS Berge. “Performing Video Game and Virtual Reality Research”. Games writing course. October 2019, University of Alabama.

2019 PS Berge. “Technology research in virtual reality and video games”. Gaming journalism course. February 2019, University of Alabama.

2019 PS Berge. “Collaborative Writing, Print to Digital”. Research methods graduate course. February 2019, University of Alabama.

2018 PS Berge. “Video game pedagogy and roleplaying in the classroom” First-Year Writing Program’s Creative Composition Series. March 2018, University of Alabama.



Courses Taught

Instructor of Record

Bradley University (2023-2024)

Game Seminar [Online Course]

University of Alabama (2016-2020)

“Press Start: Writing for Games” (Applied Topics in Creative Writing) [Hybrid Course]

“Writing and the World of Video Games” and “Investigating the World of Video Games” (Advanced English Composition)

“The Writer’s Journey” (Introduction to Creative Writing)

English Composition II

English Composition I

Graduate Teaching Assistant

University of Alabama (2016-2017)

British Literature II

British Literature I


Service to Profession

2023-Present Design Lead and Organizing Committee Member, Electronic Literature Organization 2024 Conference, July 20-22 2024

2022-Present Cofounder of Tabletop Research in Practice (TRiP)

2021-Present Cofounder of The Discord Academic Research Community (D/ARC)

2023 Cover Designer, Peitho Vol 25.4 Special Issue, Coalition of Feminist Scholars in the History of Rhetoric and Composition

2022 Designed and implemented the official Association of Internet Researchers Graduate Student and Early Career Group Discord Server

2022 Designed the conference program and official Discord server for the Console-ing Passions 2022 conference

2022 Community Management Consultant, Game in Lab

2022 Book Reviewer, JAMS: The Journal for Anime and Manga Studies

2021-2022 Reviewer, organizing committee, Console-ing Passions 2022 Conference

Peer Reviewer, Various Journals and Conferences

Queer Studies in Media and Popular Culture* Special Issue (2022), CHI Play (2023), Press Start (2021-Present), New Media & Society (2022-Present), AoIR (2022-Present), Transformative Works & Culture (2023-Present), FDG (2024-Present), ELO (2024-Present).

Panels Organized and Chaired

2024 “B{ending} Trans Media Studies,” The 2nd International Trans Studies Conference 2024.

2023 “(Re)Producing the ‘Real’: Bad Copies, Trans* Media, and Unindexable Techno-Genders,” SCMS 2024.

2022 “Opacity, Community, Discovery: Structures of Queer Visibility in Videogames,” SCMS 2022.

2019 “Performance Expression and Identity within Multimodal Technologies,” CCCC 2019.

University Service

2022 Designed website for new faculty, University of Central Florida English Department

2020-Present Digital Culture Research Group, active member, University of Central Florida

2020 Carolyn P. Handa Undergraduate Scholarship Award Committee, University of Alabama

2019-2021 CCCC’s Council for Play and Game Studies, active member and panelist.

2019-2020 Digital Pedagogy Community of Practice, University of Alabama

2020-2021 Creative writing online instructor training and development, Univeristy of Alabama

2019-2020 Creative writing online curriculum development, University of Alabama

2019-2020 ePortfolio Assessment Group, University of Alabama


Selected Work and Leadership Experience

2022-Present Tabletop Research in Practice (TRiP)
Cofounder, Sponsored Researcher

2021-Present The Discord Academic Research Community
Director, Cofounder, Community Manager

2022-2023 University of Central Florida
Procedural Narrative + Augmented Reality Research Assistant

2022-2023 University of Texas, Austin
Writing Assessment Specialist, OnRamps Rhetoric Program

2022 Game in Lab
Community Management Consultant

2016-2019 University of Alabama
Digital Literacy Mentor, Graduate Teaching Assistant

2012-2016 Freelance Game Design
Unity Programmer, Writer, Team Founder and Manager


Media and Press

Interviewed as subject-matter expert by journalist from The Associated Press regarding Discord and social media and radicalization among youths for forthcoming article. (January 2023).

Interviewed as subject-matter expert by journalists from Frontline PBS and The Washington Post regarding Discord, extremism, gaming culture, and platform dynamics for a series of articles and a documentary. (July - December, 2023). https://www.washingtonpost.com/discord-leaks/. In particular:

Nicholson School of Media. (September, 2022). Featured in spotlight article “UCF student designs video games to combat lack of queer representation”. http://www.nicholsonstudentmedia.com/life/ucf-student-designs-video-games-to-combat-lack-of-queer-representation/article_ba337dfe-361b-11ed-b263-87e91d6770af.html

Kotaku. (June, 2022). Interviewed as a subject-matter expert expert for “Online Voice Chat Is Often A Sexist Nightmare (But It Doesn’t Have To Be)”. https://kotaku.com/discord-voice-chat-anxiety-harassment-girl-gamers-1849016726

UCF College of Arts & Humanities. (June, 2021). Featured in spotlight video “Research Spotlight: PS Berge, Texts & Technology Ph.D. Program”. https://www.youtu.be/watch?v=73M4qz9998E.


Technical Skills

Languages: Python, C#, HTML + CSS, Javascript, C++, Markdown, Java

Web & Design: Adobe Suite (InDesign, Photoshop, Premiere, After Effects, Illustrator) · WordPress · Weebly · GitHub Pages · Jekyll · Hugo

Game Design: Twine (Harlowe, Sugarcube 2) · Ren’Py · Unreal Engine 4 · Unity · Inform 7 · Bitsy + Borksy · A-Frame + AR.js


This CV was last updated . View updates at www.cv.psberge.com.